Qualify To Play
To qualify, post the pre-built message with your referral link, then get at least one outside click. Clicks from an IP already seen on your own login history do not count.
Pre-built post
Weight Classes
Each class has its own prize pool and progress target. Smaller ships are protected from being flattened by capital-only rankings, while upgrades still matter because heavier classes unlock larger prize brackets.
Prize Distribution
The 100,000 $FIGHT pool is split by weight class first, then by final rank inside that class. Final results are reviewed for eligibility, referral qualification, and abuse checks before payout.
| Class | Pool | 1st | 2nd | 3rd |
|---|---|---|---|---|
| Scout Skirmish | 10,000 | 5,000 | 3,000 | 2,000 |
| Strike Wing | 20,000 | 10,000 | 6,000 | 4,000 |
| Line Command | 25,000 | 12,500 | 7,500 | 5,000 |
| Capital Siege | 30,000 | 15,000 | 9,000 | 6,000 |
| Underdog Wolfpack | 15,000 | 7,500 | 4,500 | 3,000 |
How winners are decided
Each class leaderboard stands on its own. A scout pilot competes for scout prizes, a battleship pilot competes for capital prizes, and smaller ships can also enter the Underdog Wolfpack bracket when they punch above their weight.
If a class has too few eligible winners, the team may roll unclaimed rewards into the closest qualifying ranks after review.
Live Leaderboard
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Recruit Your Fleet
Players can use their referral dashboard to copy links, create campaign-specific codes, and track clicks, signups, purchases, and logged commission.
Your referral command center
Share your link with pilots joining the event, then check which posts, communities, or partners are driving real signups and purchases.
| Link Type | Use Case | Available Stats |
|---|---|---|
| Main link | Default account invite | All-time totals |
| Campaign link | Event posts, creators, communities | Per-code totals |
| Short URL | Easy social sharing | Recent activity |
Scoring Rules
Progress is based on contribution, not only final blows. Damage, pressure, and landed hits all matter, so group attacks and brave smaller ships have a real path onto the board.
Score Formula
Damage dealt is the biggest driver. Damage taken gives partial credit for frontline pressure, and every landed hit adds a small flat bonus.
What Counts
Qualifying PvP combat inside the event window counts toward the ship's class leaderboard. Shared attacks count by contribution, so you do not need the final blow to earn points.
What Does Not Count
NPC damage, station attacks, self-farming, same-owner activity, and disqualified alliance abuse do not count. Kills and engagement totals may be shown, but they do not add a separate bonus beyond damage and hits.
FAQ
Fast answers for pilots trying to understand how their ship earns points and which prize lane they are fighting in.
How does a battleship earn points?
A battleship fights in Capital Siege and earns points from the same formula: damage dealt, 25% of damage taken, and 5 points per landed hit. Big ships usually score by absorbing pressure and dealing heavy damage across longer fights.
How does a scout earn points?
A scout fights in Scout Skirmish and can also qualify for Underdog Wolfpack. It earns points from real PvP contribution: landed hits, damage dealt, and partial credit for damage taken. Scouts do not need to destroy the target to score.
Can a scout compete against a battleship?
Not in the capital bracket. A scout's score goes to scout-eligible lanes, while a battleship's score goes to capital lanes. If a scout damages a battleship, that damage and those hits can still help the scout leaderboard score.
Do kills give bonus points?
No separate kill bonus is added. The damage and hits that caused the kill already count, which keeps the event from becoming only a last-hit race.
Why does damage taken count?
Damage taken gives tanks, bait ships, and frontline pilots partial credit for creating real combat pressure. It is capped by the formula at 25% value, so dealing damage is still the strongest way to climb.
What happens when the event ends?
The leaderboard locks after the 24 hour window, then results are reviewed for qualification, abuse, and referral requirements. Approved winners are paid according to the final class rankings.